A vertical slice gives a first-hand experience of the game, ranging from a couple of minutes to half an hour.Īlpha: The game is packed with all features, meaning that it is entirely playable from start to end. Vertical slice (optional): A vertical slice is a fully playable version that can be used to manifest your game to clients, studios, or investors. The content may get cut, or new assets are incorporated to improve gameplay. At this point in the game development process, some critical decisions take place. Pre-alpha: Most of the content is designed in the pre-alpha stage. While it is still far from the final version, placeholders are starting to be replaced with higher quality elements, and art is added. Many ideas fail at this stage.įirst playable: The first playable allows us to get a better idea of the game’s look. Prototyping happens as the first phase of production to test whether the game idea will work and is worth pursuing. Prototype: A video game prototype is a raw test that examines functionality, user experience, gameplay, mechanics, and art style. When the team is ready with the procedures mentioned above, we provide the information on: Make sure the product is built with expansion and future support in mind.Decide what engine suits best to express your idea.
Game development, like any other project, starts with an idea. Many aren’t aware of this cycle of craziness and its many steps, so let’s shed some light on the game development process.
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For example, the research by GlobalWebIndex shows that cloud gaming is on the rise VR matures with PlayStation introducing virtual reality to mainstream gamers, and Valve has recently released a AAA PC VR-exclusive project that significantly spiked interest to the platform.īut what’s under the hood of a masterfully made game? Burning deadlines, bottlenecks and dependencies in production, pressure from stakeholders, and ever-changing design and requirements are just a few of the many obstacles people face during the development cycle. Most people who create video games for a living will tell you that the game development process is never as easy as one-two-three.Īs the industry undergoes constant changes, the game developers must keep their fingers on the pulse.